Satisfactory — whole-map factory layout

One linear program lays out the entire end-game basket across the real resource map: where every recipe runs, what ships between regions, and how the logistics network collapses into train hubs. Same optimal plan, three views of the build-vs-transport tradeoff.

Each example is a self-contained interactive page — production graph, geographic build plan, and a transport layer with a live hub-density slider.

Typical layout

Balanced — few mega-regions

The default whole-map plan: pure transport minimum, production concentrated into a handful of large basins.

29 build regions ~12 logistics hubs
Fine-grained · sparse transport

200 factories — 15 hubs

Production split across ~200 tight build regions, then aggregated into just 15 train hubs — long-haul trunk lines, local belts inside each hub.

200 build regions 15 logistics hubs
Fine-grained · max transport

200 factories — max hubs

The same ~200 regions at maximum hub density: nearly every basin is its own depot. Most cargo moves by train, minimal local belting.

200 build regions 108 logistics hubs