One linear program lays out the entire end-game basket across the real resource map: where every recipe runs, what ships between regions, and how the logistics network collapses into train hubs. Same optimal plan, three views of the build-vs-transport tradeoff.
Each example is a self-contained interactive page — production graph, geographic build plan, and a transport layer with a live hub-density slider.
The default whole-map plan: pure transport minimum, production concentrated into a handful of large basins.
Production split across ~200 tight build regions, then aggregated into just 15 train hubs — long-haul trunk lines, local belts inside each hub.
The same ~200 regions at maximum hub density: nearly every basin is its own depot. Most cargo moves by train, minimal local belting.